Candlewane · For press, creators & curators

Press kit

Fact sheets, logos, key art and screenshots for the three games of a one-person studio in Luzern.

Studio fact sheetCandlewane
Studio
Candlewane
Developer
Silas Sierra, a one-person studio
Based in
Luzern, Switzerland
Social
@candlewane on TikTok, Instagram, YouTube and the Discord server

One developer. One candle.

Candlewane is a one-person indie studio in Luzern, Switzerland. Design, code, pixels and words come together at one desk, late at night, with the patience of an old woodcut: slowly, one line at a time.

The games are dark and handcrafted pixel-art games about night, memory and the things we carry. Marrowmoon, a dark action platformer, is the first to leave the workshop and is coming to Steam; BURN-IN, a psychological horror game, and Asturias 718, a hero RTS and village builder, are in development.

Downloads

The logo pack holds the horizontal and stacked logos and the candle icon, each as SVG and PNG, on transparent and dark grounds.

Fact sheet IComing to Steam
Marrowmoon: a gallows field under a small, cracked blood moon.
Genre
2D action platformer, melee combat
Status
Coming to Steam · no release date yet
Platforms
Windows, Linux / SteamOS
Steam Deck
Made to play on Steam Deck too
Languages
English, Deutsch, Français, Español, Português (BR)
Demo
Chapter I, prepared for Steam
Controls
Keyboard or controller, fully rebindable
Steam features
26 achievements, Steam Cloud

A tyrant falls. The moon drinks.

Hollowford is burning, and you wake at its edge: a stand-in, a sword paid to die in another man’s place, with a crescent crack bleeding in your left palm. The dead follow that Hollow Mark. They do not want you dead. They want you at the tower.

Marrowmoon is a 2D action platformer in dark pixel art, drawn at 320 × 180 and scaled pixel-perfect. You walk one road through six chapters, from burning Hollowford by the Gallows Road, the crypt beneath the chapel, the Field of Spears and the Rotting Wood to the Pale Crown itself, and decide what you carry up it. Nobody keeps the moon any more, so it keeps its own time: every rest at a fire and every fall is a night, and how often you rest and fall decides which moon hangs over the next stretch of road.

Downloads

The ZIP holds the logo as a transparent PNG, the key art, six 1920 × 1080 screenshots and a plain-text fact sheet.

Fact sheet IIIn development
BURN-IN key art: Noa on a rainy night street in Vessen beside a phone box, the laundrette neon reflected on the wet pavement.
Genre
Psychological horror, no combat
Status
In development · all seven nights playable
Setting
Vessen, a harbour town, late 1998
Structure
Seven nights, three endings and a hidden one
Length
About three hours for a first run
Languages
English and German text, no voice-over
Platforms
Planned for Steam on Windows and Linux
Art
Pixel art at 384 × 216, lit in real time

Some pictures never switch off.

Night after night, at 3:14, someone leaves a tape at Noa’s door. It shows her flat, filmed from a corner where nobody stood, and the label is in her handwriting.

A year after the accident that killed her little brother, Noa Halden refills vending machines through the night in Vessen, a harbour town where the drizzle never stops. It is late 1998: tube TVs, a pager on her belt, neon on wet asphalt. When she stares into a light and blinks, her glass eye keeps the afterimage, and in its ink the people around her appear as their guilt has shaped them. But the afterimages no longer fade, and soon she must ask whether she is seeing the truth about others, or only about herself.

Downloads

The ZIP holds the logo as a transparent PNG, the key art, six 1920 × 1080 screenshots and a plain-text fact sheet.

Fact sheet IIIIn development
Asturias 718 key art: a mountain village at golden hour, thatched houses round a stone hall with its red banner, soldiers gathering in the lanes.
Genre
Hero RTS & village builder
Status
In development · Chapter I playable prototype
Setting
The Picos de Europa, Asturias, from 718
Look
Isometric pixel art
Mode
Single-player, no online requirement
Language
English
Platforms
Planned for Windows and Linux / SteamOS
Steam
Store page in preparation

The kingdom has fallen. In the mountains, one man refuses the emir.

Asturias, 718. Seven years after the Arab and Berber conquest, the Visigothic kingdom has fallen and most of the Gothic nobility has made terms with the new masters of Hispania. In the mountains of the north one man refuses the tribute: Pelagius, Pelayo in Spanish, who gathers the people of the valleys around him.

You walk your valley in the Picos de Europa yourself, fight at the front with spatha and shield, and order the building of a village that has to feed its own defenders. Every summer the governor’s raid, the aceifa, comes up one of the passes to burn the fields, empty the hórreos and drive off the cattle, until Alqama brings the whole host to Covadonga: in 722, or later if you keep the emir fooled.

Downloads

The ZIP holds the logo as a transparent PNG, the key art, six 1920 × 1080 screenshots and a plain-text fact sheet.

Press inquiries

Write to the candle.

For interviews, previews, review copies once a game is out, or footage and assets not found here, write to the address below. Please name your outlet or channel, the game, and any deadline.

Everything on this page may be used for coverage of Candlewane and its games. Screenshots are captured from current builds; BURN-IN and Asturias 718 are works in progress.

Press & business
support@candlewane.com