BURN-IN
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Genre: Psychological horror, no combat
Status: In development · all seven nights playable
Setting: Vessen, a harbour town, late 1998
Structure: Seven nights, three endings and a hidden one
Length: About three hours for a first run
Languages: English and German text, no voice-over
Platforms: Planned for Steam on Windows and Linux
Art: Pixel art at 384 × 216, lit in real time

Night after night, at 3:14, someone leaves a tape at Noa’s door. It shows her flat, filmed from a corner where nobody stood, and the label is in her handwriting.
A year after the accident that killed her little brother, Noa Halden refills vending machines through the night in Vessen, a harbour town where the drizzle never stops. It is late 1998: tube TVs, a pager on her belt, neon on wet asphalt. When she stares into a light and blinks, her glass eye keeps the afterimage, and in its ink the people around her appear as their guilt has shaped them. But the afterimages no longer fade, and soon she must ask whether she is seeing the truth about others, or only about herself.

Press contact: support@candlewane.com
Web: https://candlewane.com/burn-in/
